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VFX Unstable Magic Orb - Practice

More practice with the Unity VFX Graph. I wanted to experiment with "position" shapes that change over time. These use Torus with radii changing over lifetime and are "Conformed to Sphere." Had fun seeing what I could accomplish with simple graphs relying on mostly on the "Periodic Total Time" node to control changes.

Central, contracting inward

Expanding and contracting unstable energy

Contracting and exploding into sparks

VFX Graphs of systems used

VFX Graphs of systems used